![]() ![]() We can now start to refine the shape of our ponytail by using handy hotkeys: This is found under Geometry in the Curve Properties panel. Next, add in a Bezier Circle and set it to be the bevel object of the curve. Again, no need to be absolutely accurate at this point yet. Step 3: Block out the primary shape of the ponytailįirst, we'll place a curve at a position where (roughly) our ponytail is going to sit. Instead, we are roughing out the basic idea which we will cover up later. But at this stage, we are not looking for perfection yet. Note: with real-life like hair, you should try to avoid unrealistic symmetry. You might like using Clay Strips with Dynamic Topology and Symmetry turned on. Next, use Sculpting Tools to Establish the Directionality of the Hair (There's a lot more detail in this video tutorial, including hotkeys, so check it out if you're unsure of any of the steps.) You'll end with a very basic shape to work with - the body of the hair that your ponytail will sit on. Now that the scalp outline is its own object, we'll scale it up a little, then, in edit mode, we scale it onto the head. Next, duplicate and separate the faces from the mesh. ![]() It's best to start with a ponytail hairstyle, which is simpler because you can use the character's head to create the first shape.įirst, highlight the faces on the head to indicate the hair outline. ![]() Starting with the big shape, the key is not to spend too much time tweaking these.Įventually, you will be covering them up with the medium shapes, so all you want to do at this stage is to get the main shapes right. Need a model to work with? We have you covered download this Blender 3D Model of a human head here. Just like any 3D modeling project, modeling a hairstyle is best done when moving from big shapes to small. Step 2: Block out the main Hairstyle Shape Small shapes are the finer strands that tend to live within - or break away from - the medium shapes. Medium shapes are the clumps and main strands that make up the big shapes. In the above example, it's the top of the head and the ponytail. Note: When modeling hair, using a photo reference is highly recommended.Īs you look at hairstyles, you'll notice 3 main forms: big, medium and small.īig shapes are the overall forms that make up your silhouette. If that's not enough, we also want to be able to quickly adjust the polycount, so you can optimize your character for a game engine or production. No more bad hair days for your Blender 3D modelsīut not just any technique.we're looking for a hairstyle you can adjust by quickly repositioning the hair strands or the cross-section of the hair without too much noodling. If you're looking to learn how to create realistic human portraits in Blender, check out that Blender tutorial here. Let's go over a foolproof technique for modeling hair using the big-medium-small forms technique. What do we want? Full control over hair placement! When do we want it? Faster than you can say "silky, smooth and stylized!" Let's Model Easy-to-Change Blender Hair for Your 3D Character ![]()
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